Droid Land

Droid Land is a point and click type adventure game. In a robot world, an inventor attempts to create the first organic life speci..

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Droid Land

Published on 2012-07-19 02:23:00

Droid Land is a point and click type adventure game. In a robot world, an inventor attempts to create the first organic life specimen ever by using a mysterious dark energy trapped at the core of the planet. Will his plan succeed?Help him and find the answer!Play Droid LandDroid Land Walkthrough:Level 1- click the oil can to grab it (it’s empty for now)The barrel contains oil but you can’t use it unless you grab the oil can first.- click the barrel to fill the oil canNow the oil can is full and you can use it.- click Alf to pour oil on his joints.Now Alf can move but he still needs his toolbox to leave the scene- click the pillow and you’ll see a key under it. Grab the key.There’s a drawer under the bed, now you can unlock it with the key- click the drawer and then get the toolbox.You’re now ready to go!- Click the sky to get to scene 2.Level 2Now you need to access the basement, but the door is locked- Click the toolbox and grab the hammerYou’ll need this hammer to open the mailbox (which is stuck) in the previous scene- click at the leftmost side of the scene to go back to scene 1- click the mailbox on the wall behind Alf to open itYou can now open the mailbox- click the key in the mailboxYou’ve just got the key to open the basement- click the sky to get back to scene 2- now click the door to the basement to get to scene 3.Level 3Here you need to activate the machine and power up the generator by finding the 2 missing fuses.- Click the fusebox on the back wallNotice you can’t pull the switch unless you find the missing fuses- Click the ceiling opening to go back to scene 2You can now collect the fuse at the left of Alf’s leg. (It’s that round object)- Click at the left side of the scene to get to scene 1- Click the fuse at the top of the mailboxYou now have both fuses and can power up the generator- Click the sky to get back to scene 2- Click the tape on the floor at the left of the inventor to learn how the machine needs to be configured.- Click the door to the basement to go to scene 3Now you have all you need to finish the game- Click the fusebox again, notice the collected fuses are now in place and you can now pull the switch to power up the machine.- Click the keyboard on the machine and pull the switches according to the scheme you saw on the tape.From the left to the right and top to bottom: down, up, up, down, up, down- Now push the button and it will turn green.Click Alf.Enjoy the ending movie!

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