Blog Feed: Mattias Gustavsson

Blog Feed: Games industry veteran Mattias Gustavsson blogs about games (with a special focus on retro games), game development and..

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Comment on Character from my new RPG by resume writers

Published on 2011-04-20 21:08:32

resume writers wrote: Rather good graphic this game has. I'd like to play in it. resume writers > read more

Comment on Pitstop - Old but Awesome Racing Game by college essay

Published on 2011-04-20 21:06:39

college essay wrote: It's rather old but very interesting game. I like it. college essay > read more

Comment on Duell - A Card Game For Two by essays writing

Published on 2011-04-20 21:04:57

essays writing wrote: A very good dame. I can recommend it for all people who like to play in a pair. > read more

Comment on New Characters for Jade Figurines by Barbara

Published on 2011-04-14 22:46:41

Barbara wrote: I liked the lats picture. If you want created a your own picture, you can read term paper about doing this. > read more

Comment on Debug Text Render by Barbara

Published on 2011-04-14 22:42:51

Barbara wrote: If you have some problems with games, you can use book reports for reading and fixing them. I think it'll be useful for you. > read more

Comment on TIGJamUK3 by Barbara

Published on 2011-04-14 22:40:26

Barbara wrote: I think the writing services can help to play in this game. > read more

Comment on 3D Engine - Material & Lighting by sadie

Published on 2011-03-15 17:33:16

sadie wrote: I deeply agree about the essential issue of an engine being stable and comprehensive enough for a single indie developper to handle a project without being slowered by all the low level debugging hassle. It's no secret anymore I guess t > read more

Comment on by sadie

Published on 2011-03-15 17:31:43

sadie wrote: Most 3D hardware supports simple lighting, meaning we can set an ambient lighting level (which affects every surface in the scene equally) and add a few directional lights, point lights and spot lights to our scene, and have the 3D hardw > read more

Comment on STOS - Basic Language for Making Games by sadie

Published on 2011-03-15 17:30:11

sadie wrote: There's two basic concepts we need to keep separate when we discuss lighting: static and dynamic. In most games, most of the objects shown on screen are static, meaning they won't move around relative to the other objects. This is the > read more

Comment on Defender of the Crown by PK

Published on 2011-03-14 10:08:54

PK wrote: Looking for same type of games, devided in regios but not like the current strategy games, go mindhunting and so, but a littlebit strategy and adventure. Anyone a suggestion? Of course its big bissiness now days, companies make millions > read more

Comment on by angila

Published on 2011-03-12 06:27:58

angila wrote: We have the VDC, or Video Display Controller, which is the thing that is responsible for displaying stuff on the screen (and which deserves its own entry later on), the BIOS systems functions, which will provide things like file access > read more

Comment on by angila

Published on 2011-03-12 06:26:34

angila wrote: I will detail each of these components in due time, but first I want to focus a bit on the RAM. For the first release of the RetroBox, there won't be any BIOS functions, and not much (if any) stuff in ROM, so the only way for us to do > read more

Comment on RetroBox - First Version Released! by sadie

Published on 2011-03-08 17:52:11

sadie wrote: I choose to not continue optimizing the code much beyond this point. The system was fast enough for my needs even without resorting to inline assembler, and by not doing that I ended up with a renderer which will be extremely simple to p > read more

Comment on by mahboob

Published on 2011-03-03 18:09:39

mahboob wrote: I enjoyed reading your nice blog. I see you offer priceless info. Stumbled into this blog by chance but I’m sure glad I clicked on that link. You definitely answered all the questions I’ve been dying to answer for some time now. Wi > read more

Comment on Making an RPG in 48 hours by parker

Published on 2011-03-03 17:56:01

parker wrote: I am very happy with the final renderer. The bitmaps are small enough; my RLE-compressed,pass4sure mb6-819 palettized bitmaps are about the same file size as the orgininal PNG's, and when I compress them in an installation package the > read more

Comment on Thieves and Warriors by mkaknanbn

Published on 2011-03-03 17:54:20

mkaknanbn wrote: I have a couple of enemies in the game too.pass4sure 70-444 They basically just move around at random, and if the player collides with an enemy, there will be a battle. I move the enemies by picking a random point on the screen, and > read more

Comment on by mahboob

Published on 2011-03-03 17:54:02

mahboob wrote: I enjoyed reading your nice blog. I see you offer priceless info. Stumbled into this blog by chance but I’m sure glad I clicked on that link. You definitely answered all the questions I’ve been dying to answer for some time now. Wi > read more

Comment on by mahboob

Published on 2011-03-03 17:48:12

mahboob wrote: I enjoyed reading your nice blog. I see you offer priceless info. Stumbled into this blog by chance but I’m sure glad I clicked on that link. You definitely answered all the questions I’ve been dying to answer for some time now. Wi > read more

Comment on by mahboob

Published on 2011-03-03 17:46:25

mahboob wrote: I enjoyed reading your nice blog. I see you offer priceless info. Stumbled into this blog by chance but I’m sure glad I clicked on that link. You definitely answered all the questions I’ve been dying to answer for some time now. Wi > read more

Comment on North & South - Strategy AND Action by sadie

Published on 2011-03-02 18:53:41

sadie wrote: Hi Mattias, I just downloaded, built and tried to run Sample1_HelloWorld that comes with Pixie 0.9d I get a crash in Platform_Win32_Screen_D3D9::CopyBitmapToBackBuffer() It seems backbuffer1_ is NULL when trying to LockRect(). Have I don > read more

Comment on RetroBox by kamila

Published on 2011-03-02 18:49:37

kamila wrote: These kind of things I really liked about Dungeon Master.pass4sure 74-924 And also the fact that you had to find food and water to survive. The pure joy of finding a fountain after your party was on the verge to die from thirst so you > read more

Comment on 3D Engine - Basic Concepts by pukaman

Published on 2011-03-01 16:24:28

pukaman wrote: Thanks :-) I\'m all for sharing stuff :D I\'ve been meaning to make a proper, Health Articles .. cleaned-up release of the code, but until I do, there\'s still ways to get hold of it... which is a working implementation of t > read more

Comment on Blur and Bleed: Running Games on a TV by kumarsharna

Published on 2011-03-01 16:22:21

kumarsharna wrote: Once we've calculated the pixel color, we perform simple light calculations (N dot L lighting works fine) and do a simple ray-test to see if the light source can be seen from this point on the terrain (this is as simple as steppin > read more

Comment on Racing Games - The FUN Ones by sadie

Published on 2011-03-01 16:18:11

sadie wrote: If you add a plane with a semi-transparent water-texture on it,pass4sure 70-272 you can get rivers and lakes pretty much automatically, by adjusting the height of the water-plane,pass4sure 70-620 making your landscape much more alive.p > read more

Comment on The Jade Figurines by pokiman

Published on 2011-03-01 04:08:14

pokiman wrote: I didn't really have much time left when I reached this point, so I did a quick and simple battle system, but which works fairly well.. Free Article Directory . The player can choose to Attack or Retreat (though there's always at lea > read more

Comment on Making a Simple Platform Game by aamina

Published on 2011-03-01 04:06:07

aamina wrote: I wanted a simple point-and-click interface for this, Science Articles where the player can click anywhere on the screen, and the character should just walk there, automatically negotiating any obstacles. Free Article Directory I > read more

Comment on 3D Engine - Model File Format by sadie

Published on 2011-02-27 16:13:23

sadie wrote: he door then opened but still the trapdoor in the floor blocked your way, and there was too dark to see anything beyond the now open door.Pass4sure HP0-M39 “Cast your Might” meant picking the strongest guy in the party to throw whate > read more

Comment on Poser Content Manager by sadie

Published on 2011-02-24 16:13:12

sadie wrote: I like the kind of whacky, casual types of racing games, a la Mario Karts. Pass4sure 642-426 Would be fun to make one at some point. But as a hobbyist developer (as for most indies),Pass4sure 220-701 my technology options are limited. > read more

Comment on Using XML for storing game data by anniya

Published on 2011-02-22 18:17:38

anniya wrote: I've started to write some converters for the format too, News Articles and I'm done with a converter from the .obj format, Health Articles and almost done with one for the .fbx format (which is built-in to both 3D Studio and Maya, > read more

Comment on 3D Engine - Instancing by sadie

Published on 2011-02-20 17:44:35

sadie wrote: Well, first of all, Irrlicht is not public domain,diesel watches but more importantly, it\'s way too complex and bloated to be really useful.swatch watches Sure, it\'s a nice little engine to play around with and maybe learn a thing > read more

Comment on 3D Engine for Indie Games? by fra

Published on 2011-02-07 04:57:15

fra wrote: I deeply agree about the essential issue of an engine being stable and comprehensive enough for a single indie developper to handle a project without being slowered by all the low level debugging hassle. It's no secret anymore I guess that > read more

Comment on 48 hour Sidescrolling RPG Competition by dissertation writing service

Published on 2011-01-16 15:35:04

dissertation writing service wrote: The extra custom thesis will be required by all people all over the world but in academic life I require the dissertation writing or entirely find a dissertation reffering to this topic. > read more

Comment on Dungeon Master-style game by essay writing example

Published on 2011-01-11 08:34:22

essay writing example wrote: Thank you for the custom essay online connecting with this topic. This is very good to know about the why choose us! > read more

Comment on The Pixie Game Engine by Badut

Published on 2011-01-05 17:26:04

Badut wrote: Hi Mattias, I just downloaded, built and tried to run Sample1_HelloWorld that comes with Pixie 0.9d I get a crash in Platform_Win32_Screen_D3D9::CopyBitmapToBackBuffer() It seems backbuffer1_ is NULL when trying to LockRect(). Have > read more

Comment on Terrain Generation and Texturing by xaedro

Published on 2010-12-21 22:40:28

xaedro wrote: Good technique, interesting > read more



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