This is a blog where I write about learning, about games, about games and learning, about learning about games
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Look over there…
Published on 2010-02-18 18:37:46
Because I don’t have enough things to do *cough* I thought I’d try and move my blog over to my own domain… So far it’s gone fairly smoothly, though there will be some rough edges to sort out over coming weeks no doubt. But you can see a fairly similar looking blog to this one [...]
Digital Nations and Virtual Revolutions
Published on 2010-02-18 07:33:34
I’ve been enjoying catching up with the Virtual Revolution series on the BBC. A few firsts for the BBC – the first iPlayer programme available worldwide, and almost all of the uncut interview rushes are available to view online or download – and with a permissive licence allowing editing and resuse. The interviews are available [...]
Where next for virtual worlds?
Published on 2010-01-28 18:24:58
On Monday I had the pleasure of presenting at the Eduserv ‘where next for virtual worlds’ workshop. Being asked to talk about the future gave me a nice opportunity to widely name-check a whole bunch of stuff and try and imagine how it might all tie into virtual worlds and learning environments a few years [...]
Intl. Journal of Virtual and Personal Learning Environments 1(1)
Published on 2010-01-15 05:09:34
The launch issue of the International Journal of Virtual and Personal Learning Environments (of which I am an associate editor) is now available. Contents here. A few papers relevant to games and learning. The late (and sadly missed) Leslie Jarmon’s article Homo Virtualis: Virtual Worlds, Learning, and an Ecology of Embodied Interaction. I’m not overly [...]
Looking ahead to 2010 and 2020
Published on 2010-01-08 06:57:43
I’m a bit late with my ‘predictions for the new year/decade’ post… but on Tuesday night I took part in a Virtual Worlds in Education Roundtable panel discussion (a ‘first of the month’ panel is a regular departure from the normal roundtable format, before you ask!) on predicting the possible and preferable future of virtual [...]
Computer Programming as Digital Literacy
Published on 2009-12-22 05:17:34
If the so-called ‘Digital Natives’ don’t know how to program a computer, are they really digitally literate? In his blog, Tony Forster presents an “argument for the authoring of interactive or programmable multimedia as an important meta-literacy skill.” It’s a good start to this particular discussion, I think. Certainly, in traditional schooling literacy is not [...]
Festive reading: Two virtual world reports
Published on 2009-12-21 17:25:32
Some festive reading for folks not suffering under the weight of recently released books on education in virtual worlds. First up, Virtual World Watch released the 7th in the series of reports surveying use of virtual worlds in UK further and higher education – get it here. The other report is the SLOODLE project’s final [...]
The 3D web is getting closer…
Published on 2009-12-11 15:50:16
I’m writing this post using the ‘nightly build’ version of Firefox, with a single (easily changed) setting altered. This allows me to view some of the early WebGL (the web version of the OpenGL graphics library for javascript) demos in all their glory. Well, the demos that work anyway! The WebGL draft specification was only [...]
SLOODLE wins 4th Novatica Award
Published on 2009-11-10 18:12:18
From http://www.stellarnet.eu/news/2009/11/03/50/ : In the 4th edition of the Novática Award for the best paper published by the journal in 2008, the jury has selected the article of Daniel Livingstone from the University of the West of Scotland and Jeremy Kemp from San José State University on “Integrando entornos de aprendizaje basados en Web y [...]
The Obligitary Wave Post – with added AR
Published on 2009-11-10 07:36:34
I’ve been spending a little time with Google Wave over the last week or so – nothing much, just very light puttering about. I think there are issues about persistance, vulnerability of public waves to vandalism (much more fragile than Wiki), and a general messiness as folk try and figure out how to actually use [...]