Blog Feed: Game Development Tutorials

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26. Pythagoras, Firefighers and Math

Published on 2009-07-01 05:02:00

The last and, in my oppinion, the coolest part of this tutorial is making our doggy splash water from his fire-hose. There are a lot of ways to do this… My first idea was to make him splash a stream of water in a horizontal line… But I wasn't sat

25. Bubble bath

Published on 2009-06-09 01:44:00

Up to now, we displayed the blocks as squares filled with color. From now on, we'll display little icon images instead. If you remember, we used rectangles to define the size, and the position for each field. And that suits us just fine! So, here's a

24. Preparing the show-off

Published on 2009-05-22 04:37:00

Right, before we add all that fancy graphics, we have to prepare our form first. We'll add some additional picture boxes to hold our images. Like the one to hold the firefighter dalmatian doggy, etc… So, add the controls, and modify their propertie

23. Graphics!

Published on 2009-05-18 08:24:00

So, we're finally here! You had enough time to design your own graphics. Hehe... I know, I know... Your dog ate the memory stick on wich you saved the files... :P Just kidding! Feel free to download the graphics i used for the game. Here's the link:L

22. Hall of fame

Published on 2009-05-06 05:07:00

There's nothing better than prooving to everybody that you're the best! And you certanly can't do that if your score isn't saved. We are now going to make a high score list. For it to work, we'll need a file, that we'll write the scores into. The sco

21. Time for a coffe break

Published on 2009-04-30 03:22:00

Ok, we programmed almost everything that I wanted to see in our gameplay. But this tutorial is far from over. You remember the game screenshot from the first chapter? Our game doesn't look anything like that... In the next few chapters we'll add some

20. How about a raise?

Published on 2009-04-24 02:30:00

To make things a little interesting, we'll give the player bonuses after he completes each level. I've thought of two bonuses: One that is awarded for empty columns, and one that is awarded on top, if there are no blocks left on the game field. To ca

19. How to get a promotion

Published on 2009-04-22 02:30:00

Almost all games have levels. As the player advances, the game becomes more and more difficult. We'll do just that. We'll speed up our gameplay from level to level, and add a new color to the blocks every three or four levels... That should spice thi

18. Keeping score

Published on 2009-04-21 03:00:00

Every game has a way to put a value to the player's effort. In racing games that's done with time (in most cases). In tycoon games, that would be done with money. In our game, we'll just use numbers. So how should we evaluate our players effort? Firs

17. To help, or not to help

Published on 2009-04-20 02:12:00

So, our game is almost playable… Well, it is, but there's a lot of stuff to add… Like, random blocks appearing on the game field. The game I 'borrowed' the idea from, had these blocks apearing at radnom time intervals and random places on the gam

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