Blog Feed: Fhtagn! is the result of failing to find C++ code the developers thought should exist in some reusable form on the inte..
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The Adventures of Lil Cthulhu
Published on 2009-11-16 13:09:13
I haven’t been able to work on Fhtagn! a lot recently… paid work keeps interrupting1. In the meantime, faithful cultists might find that the waiting is a little less dreadful they watch the video below: Incidentally, if you want to hire m
0.3.0 aka Comatose Cthulhu is released!
Published on 2009-06-08 17:50:55
You might be wondering what this release adds so shortly after 0.2.0 was released. The answer, depending on your perspective, is either everything or nothing. There are no code changes between the two releases. The only thing that changed is that Fht
0.2.0 aka Black Brotherhood is released!
Published on 2009-06-08 16:38:50
And it’s done! I’ve just tagged 0.2.0 aka Black Brotherhood, the first release of Fhtagn! that can reasonably be called a release. People following this project will note that a number of issues that used to be associated with 0.2.0 got p
Into the Future!
Published on 2009-04-21 16:43:08
Triggered by the announcement that boost will soon include futures, I sat down to write a quick implementation myself. Yes, I know, it’s kind of stupid to do something that boost/c++0x will include very soon anyway. But given that futures are c
Fhtagn! on Windows
Published on 2009-04-19 15:01:18
Over the weekend, I managed to improve the SCons build and fix two or three minor issues in the code, with the result that Fhtagn!’s testsuite now also compiles and passes on Windows. This does by no means imply that all the work for making sur
#fhtagn at freenode.net
Published on 2009-03-31 09:55:21
This is just a quick announcement that we’ve got a #fhtagn channel at freenode.net up and running now. I’ll probably be seen lurking there.
Measuring C++ Allocator Performance
Published on 2009-03-26 15:52:00
A while ago, I sat down to write a few allocators for C++ objects and/or STL containers. That is, inspired by an article on STL-compatible allocators, I sat down to write one such allocator, but made it possible to feed it memory from a variety of wh
Constrained vs. restricted value types
Published on 2008-11-19 06:15:57
I admit it, I’m lurking on the boost developer mailing list. Most of what’s sent there goes past me, I don’t really feel I have the time to read it all. And sometimes I even post drivel there, usually only to be reminded that I hadn
Infrastructure Update
Published on 2008-11-05 03:32:26
In case you hadn’t noticed, the buildbots, long defunct due to a strange bug, have been fixed. They’re also switched over to SCons builds, so now produce nightly builds again. I’ve also finally removed the mailing lists from sourcef
Moved to SCons builds
Published on 2008-09-23 14:51:07
We’ve wanted some advaced feature in the Fhtagn! builds, which would have been pretty ugly to hack up in autotools. For that reason, and because it just makes building a bit nicer, we’ve moved trunk over to use SCons. Now don’t get