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You Conducted UX Research. So What?
Published on 2012-01-23 05:10:00
In business, research means nothing until it leads to conclusions that are actionable. Unless your firm gets paid to publish studies, the research that you conduct is probably intended to "green light" a project, plan an information architecture, or validate a design direction. That means that the planning, execution, and analysis of the study needs to be focused on specific objectives. Good research is costly, and any appearance of financial waste, not only jeapordizes the potential for further
The Collaboration Trap
Published on 2012-01-14 11:45:00
Interactive agencies all promote the fact that they work "collaboratively" among disciplines. Sometimes, however, this claim tranaslates to informal methods, such as seating employees in an open floor plan, or merely putting interdisciplinary project teams together, in a "war room." Don't get me wrong, I think these are all great ways to start a dialogue between employees with different sets of skills, however, a formal "collaboration plan" is a more efficient and predictable way to ge
The War for Your Living Room
Published on 2011-10-25 00:16:00
The home video entertainment war between monolithic cable companies and new, cloud-based, "over-the-top" services, has just begun. Until just recently, cable companies owned your living room, and their "pipes and boxes" were the only conduits delivering TV and Movie entertainment to your television set. Those who didn't want to pay cable service premium fees opted to rent physical DVDs from physical DVD retail stores. Cable fought back with On Demand rentals through the television set-top-box. A