This papercraft is the Mingy Jongo, based on the video game series Banjo-Kazooie, the paper model was created by 966623. Mingy Jongo is the boss of Cloud Cuckooland and a robot bounty hunter who resembles Mumbo Jumbo, hired to destroy Banjo and Kazooie. In Cloud Cuckooland, there are two Mumbo Skulls; one is blue and one is red. Mingy Jongo resides in the skull that contains a Jinjo, where as Mumbo Jumbo is located in the skull that contains a Minjo. The boss fight automatically starts as soon as Banjo approaches what appears to be a sleeping Mumbo Jumbo. As Mumbo wakes up, he says he has a surprise for the bear and bird, though Banjo doesn’t seem to notice the difference in Mumbo’s speech.
Banjo walks up close to the fake Mumbo Jumbo only to be blasted away and the exit is locked. As Banjo and Kazooie attack him, most of his Mumbo skin comes off to reveal a shiny silver robot with evil, red eyes. He attacks with a long-range bolt spell, which can home in on Banjo if it gets close enough. After four hits, he will begin immediately teleport away from Banjo during his attacks, stopping after every fourth attack for a couple of seconds, allowing the bear and bird an opportunity to strike at him. After he has been defeated, he will explode and a Jiggy will appear on his seat.
Banjo-Kazooie is a platform video game developed and published by Rare for the Nintendo 64 video game console. Banjo-Kazooie is the first installment in the Banjo Kazooie series, and chronicles the titular characters’ encounter with series antagonist Gruntilda. The game’s story focuses on Banjo and Kazooie’s efforts to stop Gruntilda’s plans to switch her beauty with Banjo’s sister Tooty. The game features nine open levels where the player must complete a number of challenges like solving puzzles, jumping over obstacles, gathering objects, and defeating opponents.
Banjo-Kazooie was under development for more than two and a half years and was originally intended to be an adventure game for the Super Nintendo Entertainment System. The game was a critical and commercial success, selling nearly two million copies in the United States and receiving aggregated scores of 92% and 93% from Metacritic and GameRankings respectively. The game was praised for its detailed graphics, immersive sound, and intricate level design. In 1999, it received two awards from the Academy of Interactive Arts & Sciences: “Console Action Game of the Year” and “Outstanding Achievement in Art/Graphics”. The critical and commercial success of Banjo-Kazooie led to the release of a sequel, Banjo-Tooie, which was also developed by Rare for the Nintendo 64.
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